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You shouldn’t need to know where you’re going before a travel product becomes useful

I joined Intripid as the founding product designer and defined destination discovery, trip planning, AI-assisted planning, collaboration, brand identity and the system connecting them — from zero through multiple rounds of testing and iteration.

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Company
Intripid
Role
Founding Product Designer
Stage
0→1
Scope
Product strategy · UX/UI · Brand · Design systems · AI-assisted planning
Team
Sole designer · 2 founders · engineering (2 leads + 2–3 interns) · CX
Validation
Multiple rounds of user testing and iteration
Discovery processing: the product narrates finding destination ports from home, how far you will go, and budget.
Intripid Destination Discovery, step 1 of 6: a lavender globe with the question “First, when do you want to travel?”
Trip planner: a calendar of timed activities beside a map of the same day.
Mobile trip builder: Tuesday’s timed activities, gaps, and a way to add or ask — without a week-wide grid.

Four decisions that shaped the product

  1. Discovery~15 questionssix primary signals
  2. RecommendationBroad possibility space3 reasoned choices
  3. PlanningFragmented planningOne trip state
  4. AI assistanceBlank promptContextual, reviewable proposals

Destination should be an output,
not an input

Most trip-planning experiences become useful once the traveller already knows where they want to go.

Intripid started earlier.

What if you know when you can travel, what kind of trip you want, how far you are willing to go, and what you can spend — but not the destination?

I reviewed TripAdvisor, TripIt, Wanderlog, Tripoto and Wonderplan. The recurring assumption: the destination is already known. After that, planning, booking and collaboration usually split across tools; recommendations are generic or missing; and days are hard to rearrange on a calendar.

Category default

Destination → Plan

Intripid

Dates + constraints + preferences → Destination → Plan

  1. AHow much context is enough to recommend confidently without interrogating the traveller?
  2. BHow do we narrow possibilities enough to help someone decide instead of creating another catalogue?
  3. COnce a destination is chosen, how do time and geography become one planning model?
  4. DHow can AI help without hiding decisions or taking control away from the traveller?

01 / Discovery

Earning a recommendation

The first challenge wasn’t planning the trip.
It was earning the right to recommend one.

A form would have been the default

Historical Destination Discovery wireframe, iteration 1: a world map beside a dates form, with unused hatched space where a calendar would sit.
Historical · Iteration 1Iteration 1 put questions beside unused space.
Historical Destination Discovery wireframe, iteration 2: date widgets over the map, with duration and a hummingbird companion.
Historical · Iteration 2Iteration 2 put the widgets on the map so exploration, geography and answering stayed one interaction.

15 → 6

Early versions of Destination Discovery asked roughly fifteen questions and contained long experience and activity lists.

  1. EarlyProduct and the founders initially leaned toward richer preference collection. More context should, in theory, produce a better recommendation.
  2. TestingTesting exposed the other cost. Every additional answer asked the traveller to do more work before Intripid had returned anything useful.
  3. DecisionI proposed one rule for the critical path: a question stays only if it can materially change the recommendation.
  4. ResultWe aligned on six primary signals. Everything else could move later, when it became relevant.

Kept as primary signals

  1. 01Dates
  2. 02How far
  3. 03Origin
  4. 04Budget
  5. 05Must-haves
  6. 06Activities

Dropped after testing

  • Who’s joining?
  • Cuisine preferences
  • Dietary restrictions
  • Preferred transportation
  • Travel pace

Every extra answer could theoretically improve the recommendation. It also spent attention before the traveller had a place.

The problem wasn’t form length. It was asking for work before returning value.

Six signals, one geographic space

Each remaining question has to change the recommendation. Origin and budget carry follow-up states because they are easy to get wrong.

  1. When is this trip actually possible?

When is this trip actually possible?

Discovery dates: specific dates selected, four nights, over the globe.

Show the filter, don’t hide the wait

Recommendation logic should not feel opaque. The traveller should be able to see what the system is checking as it narrows the set.

Constraints

  • Dates
  • Reach
  • Budget
  • Must-haves
  • Activities

While matching

During processing the product narrates reachable ports rather than spinning.

  • Foundx possible destination ports
  • Searchingfor cities near the reachable ports
  • Analyzingwhich ports are reachable
  • Eliminatingunreachable ports
  • Okaylet’s see where you can get to…
Discovery processing: the product narrates finding destination ports from home, how far you will go, and budget.

Recommendation means choosing

Showing more destinations felt safer — it reduced the chance that we would hide a good option. I pushed in the opposite direction. If Intripid returned another long list, we would recreate the search problem we were trying to solve. We treated recommendation as a commitment: return three destinations, and make each one argue for why it belongs.

Small output

Three deliberately bounded recommendations.

Distinct reasons

Each option should make a different case.

Inspectable fit

Each recommendation explains why it fits.

That changed the recommendation screen from a ranked list into a decision surface.

One of three sequenced recommendations (#3 Barcelona), with previous/next through the set — not a simultaneous three-card list.
One of three sequenced recommendations (#3 Barcelona), with previous/next through the set — not a simultaneous three-card list.

Recommendation creates a new question

Why should I trust this one?

A recommendation needed more than a score. The brief translates the recommendation back into evidence the traveller can evaluate: why it fits, which selected preferences it satisfies, whether the timing is feasible, approximate cost context where relevant, and why it is meaningfully different from the other recommendations.

Destination brief for Barcelona: Why here, matching experiences, and inspectable fit — one of three recommendations, not a measured outcome.

Identity

Keep both attachments, make them one character

The identity was not a blank page. The founders were attached to two things: the hummingbird and the existing palette. Replacing either would have solved my design problem while ignoring something they already valued. I treated both as constraints.

Instead of replacing the hummingbird, I changed its role. A sharp mark could identify the brand; a character could carry mood through the product — curious during discovery, focused while planning, calm when the traveller needed reassurance. The palette changed in the same way: from something decorative into semantic colour roles across the experience.

The result kept what the founders recognised while giving the product a communication system it could actually use.

Inherited

Sharp hummingbird mark

The inherited mark: a sharp geometric hummingbird silhouette.

existing palette

  • Purpleanchor
  • Orangewarmth and action
  • Tealfreshness and movement
  • Pinksoftness
  • Intripid hummingbird character, curious mood.

    CuriousFor discovery, recommendations, and “where should I go?” moments.

  • Intripid hummingbird character, focused mood.

    FocusedFor itinerary building, planning, and AI-assisted organization.

  • Intripid hummingbird character, excited mood.

    ExcitedFor completed plans, trip inspiration, and moments of progress.

  • Intripid hummingbird character, peaceful mood.

    PeacefulFor reassurance, calm planning, and stress-free travel messaging.

  • Intripid hummingbird character, caring mood.

    CaringFor support, tips, and moments where the brand needs empathy.

  • Intripid hummingbird character, overwhelmed mood.

    OverwhelmedFor empty states, errors, or moments that acknowledge planning stress.

02 / Planning

Making the trip actually work

Choosing the destination only changes the problem.
Once the place was decided, uncertainty stopped being geographic. It became time.

The category scattered the trip

In the products I reviewed, planning, booking and collaboration usually lived in different tools. Recommendations were generic or missing. Activities were hard to rearrange on a calendar. Seeing stays, activities, timings and movement together was the exception.

Split across tools

  • Planning
  • Booking
  • Collaboration
  • Recommendations

One trip state

  1. AnchorCalendar as the place the trip is made
  2. BlocksStays, activities and movement as timed pieces
  3. EditChange the plan without leaving the plan

As the planner grew, the same activity needed to exist across the calendar, map, itinerary, collaboration surfaces and eventually the advisor. With engineering, we had to decide whether those views should own separate state or read from the same trip. Separate state would make each surface easier to treat independently, but synchronisation would become the product problem. I pushed for one Trip state. The calendar became the planning anchor; map and itinerary became different ways of reading the same object.

A trip is not a list

A list can tell you what you want to do. It struggles to tell you whether Tuesday actually works.

Reducing possibility

Destination brief for Barcelona: Why here, matching experiences, and inspectable fit — one of three recommendations, not a measured outcome.
One of three sequenced recommendations (#3 Barcelona), with previous/next through the set — not a simultaneous three-card list.

One tripThree readings

Intent → Recommendation → Trip

Represented as

  • Calendar
  • Map
  • Itinerary

Calendar, map and itinerary are readings of that trip — not separate products.

Assisted by
AdvisorThe advisor proposes against it.
Shared with
TravellersTravellers share it.
Alongside
HomeHome is the signed-in place for profile and trips.

A selected place has to keep time in view

A stay occupies nights on the calendar and a location on the map at the same time.

CalendarwhenMapwhere
The Beekman stay is selected: the week calendar stays in view while the map shows that place in the trip.

The same trip needed more than one way to read it

The calendar is for constructing the trip; itinerary is for reading it in sequence.

CalendarconstructItineraryread
Itinerary: the same trip as a sequence of stops — Tuesday’s places, times, and movement between them.

Designing the conflict model

Real itineraries overlap, bookings lock, and travel takes time. Conflicts became first-class itinerary states rather than temporary warnings.

  1. OverlapTwo things occupy the same time for the same traveller.
  2. Tight turnaroundLess travel time than the route needs.
  3. Impossible commuteThe places cannot be reached in the time between them.
Planner conflict: The Whitney and dinner at I Sodi overlap on Friday, with conflict badges on both cards.
Shown here · OverlapThe Whitney and dinner at I Sodi occupy the same Friday for the same traveller.

The mobile planner wasn’t a smaller desktop planner

Parity was the obvious goal. A week-wide calendar, persistent map and side panels already worked together on desktop, so carrying the same model to mobile initially seemed like the safest path.

But compressing the desktop planner preserved the interface and lost the decision. On a phone, the more useful question was: what context does the traveller need right now?

The representation changes. The underlying plan does not.

Desktop

Parallel context

Calendar, geography and controls can sit together.

Change the activity without leaving the week Time, place, who is going, booking, and whether the stop is fixed or flexible stay next to the day they belong to.

Phone

Sequential context, not a separate planning model

Bring forward only what the current decision needs.

A full-page change, not a scaled week grid Time, place, who is going, booking, and fixed or flexible.

Mobile trip builder: Tuesday’s timed activities, gaps, and a way to add or ask — without a week-wide grid.
The day
Mobile trip builder: the same day as geography, with the route and the stay card in reach.
Geography
Itinerary
Mobile activity editor: time, place, who is going, booking, fixed or flexible — a full-page change, not a scaled week grid.
A change
Mobile trip builder with the side navigation open: view, trip, account, travellers, and the day still visible behind it.
Navigation

03 / Assistance

AI should move the decision forward — not make it disappear

Why not just add a chatbot?

A general assistant was the obvious starting point: open a conversation and ask the traveller what they need. I pushed against that model because Intripid already knew the trip. Asking someone to explain Tuesday, the free gap, the conflict and the places they had saved would make conversation reconstruct state the product already had. We changed the model from prompt-first to state-first.

Blank assistant

Reconstruct it in conversation

  1. Identify the problem
  2. Explain the schedule
  3. Explain constraints
  4. Ask for a solution
  5. Interpret the answer
  6. Update the plan

Contextual advisor

Begin from the state already created

Trip state

  • Stops · locations · gaps
  • Travel time · conflicts
  • Saved ideas

The advisor reads the trip

The advisor opens on Tuesday. Six stops. Nothing is breaking. About four hours are still unscheduled. Instead of asking the traveller to explain the day, the advisor can immediately offer three useful directions: fill the gap, give the day air or ask for something specific.

Trip advisor open on the planner, reading the day and offering specific actions such as filling a gap.
Trip advisor open on the planner, reading the day and offering specific actions such as filling a gap.

Interaction contract

The assistant proposesThe traveller decides

Reading the trip solved context, but it introduced a second question: how much authority should the assistant have? I did not want a useful suggestion to silently rewrite someone’s itinerary. We carried that principle into a reviewable proposal model: the system could identify and explain a move, but the traveller kept the final decision.

Systemproposes

  1. Observe

    The advisor opens on the day as it actually is: stops, a conflict, free time, and ideas that would fit.

  2. Identify

    An overlap, a gap, a day that needs air.

  3. Propose

    A concrete move — shift dinner, fill the gap, give the day space — sits next to the activity it would affect.

  4. Explain

    The reason is narrated against this itinerary, not as a generic travel tip.

Humandecides

  1. Preview

    The traveller can see what would move, and what the resulting day would look like, before the calendar changes.

  2. Apply

    Apply it, reject it, ignore it, or edit by hand. The decision stays visible.

04 / Together

One trip, different participation

A shared itinerary does not mean every traveller is doing the same thing. The trip remains one shared object while participation, visibility and conversation can differ.

Travellers panel with roles and who is attending which parts of the trip.
Mobile Intripid navigation open on Five days in New York: Sarthak, Maya, Danny and Priya are selected as rounded-square avatars on the traveller rail; Jonas, Elena, Tom, Aisha and Kenji stay circular; Day/Week/4 days/Trip and the Tuesday schedule remain visible beside the menu.
Trip chat beside the shared itinerary.
Mobile Intripid Trip chat: the group thread for the New York trip, with messages from Aisha, Jonas, Maya and Sarthak, and a composer to message the group.

The trip wasn’t the whole product

Planning lived inside a broader traveller experience. The signed-in home brought profile, existing trips and starting a new trip into one place.

Signed-in Intripid home: profile, travel map, My travels, and a way to start the next trip.
Signed-in Intripid home: profile, travel map, My travels, and a way to start the next trip.

05 / Design engineering

I wanted the interaction to be judged, not just the screens

For this portfolio, I rebuilt the core Intripid flows in working frontend code so the interaction model can be explored directly rather than inferred from static mockups.

Move through discovery, choose a destination, and plan the trip yourself.

Open Intripid

From “I have five days”
to “this is the trip.”

The product begins before you know where you are going, and ends when the plan is concrete enough to live.